LoyaltyMatch Social Loyalty Gamification Platform Selected For Intuit Entrepreneur Day

Discussion in 'LoyaltyMatch' started by @LoyaltyMatch, Sep 29, 2011.  |  Print Topic

  1. Canadian company to demonstrate its innovative social loyalty Software as a Service gamification platform

    Kitchener, Ont. – September 29, 2011 -- LoyaltyMatch Inc. announced today that following a rigorous review process it has been selected to present its LoyaltyMatch OnDemandsocial loyalty Software as a Service (SaaS) gamification solution at the third annual Intuit Entrepreneur Day being held at Intuit headquarters in Mountain View, CA, on October 6, 2011.

    LoyaltyMatch OnDemand is the first SaaS solution focused on enabling small and medium companies to gamify and integrate Facebook, Twitter and other social loyalty streams, web activities including reviews, comments or referring a friend, or mobile checkins or purchases, with offline activities including purchases or attending an event. OnDemand allows companies to collect and update a consumer’s actions in real time providing marketing teams and SMEs with the tools and data needed to provide their customers with options that could influence what they buy.

    "We are thrilled to be invited to this prestigious event. It’s a exciting opportunity for us to meet with Intuit leaders to show them what our product, our technology, can do for their customers,” said Brad Ball, president and ceo, LoyaltyMatch Inc. “Attending this event and gaining access to Intuit’s millions of customers would be a pivotal step in our growth as a company,he added. “We see Intuit Anywhere, the latest option for developers to connect their apps to the Intuit Partner Platform, as another opportunity to add value for Intuits and our customers. At LoyaltyMatch we are now beta testing the offering with the LoyaltyMatch OnDemand platform.”

    According to data released by M2 Research, the gamification market currently is worth approximately $100 million and is expected to reach nearly $2.8 billion by 2016.


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